A music composition and multimedia alumna of Duquesne University, Bonnie wears, and has worn, many hats throughout her creative career.
Originally spending lots of time behind the scenes doing stage management and multimedia design, while also dabbling in sound design and music for museum exhibits, games, and independent film, Bonnie crossed over into lead performer territory during a writing collaboration with her long time musical cohort and collaborator Liz Rishel on an original multimedia and live stage hybrid production Evenings in Quarantine: the Zombie Opera. Working on The Zombie Opera helped reignite her long time passion of singing in choirs which led her to pursue more performance endeavors with a variety of ensembles and opera companies; Undercroft Opera, Pittsburgh Savoyards, Microscopic Opera, Parallax Second Players, Singing City, Renaissance City Choir. Her favorite roles to date include; “Puccinipuff” from Super Smash Opera, “Stella” from Streetcar Named Desire, “Lady Psyche” from Princess Ida, and “One Eyed Molly” from Pugmire. She also dug into her puppet roots by helping to craft and wrangle puppets as the Creature Designer for Undercroft’s production The Magic Flute.
Bonnie loves performing the classics as well as collaborating on new musical endeavors, highlights of which include arranging vocal, choral, and musical works for The Materia Collective, including the creation of a fake singing chicken puppet chorus The Bwak Choir. She was an active member of the libretto team that combined Bram Stoker’s novel Dracula with Mozart’s “Don Giovanni” for Undercroft Opera, and wrote and produced a zombie-multimedia hybrid production “Evenings in Quarantine: The Zombie Opera” with colleague Liz Rishel, whom which she also co-created “Super Smash Opera”, a classical opera and video game parody show which premiered at MAGfest in 2015 and grew to include a live chorus and orchestral ensemble in 2016 and sequel currently in production.
Bonnie Bogovich works by day as a Game Audio Designer and Voice Actor/Director. Including five years as Audio Lead of Pittsburgh company Schell Games, she has spent over a decade working on a variety of soundscapes and musical experiences for educational products, simulations and computer/video games as well as interactive experiences and theme park attractions. Virtual, augmented and mixed reality projects she has worked on include titles such as “I Expect You To Die” for Oculus Rift and Playstation VR, “Frostbound” for Google Daydream, “SuperChem” for HTC Vive, “Domino World” for Google Tango, “Annihilator” for Google Cardboard and “Water Bears” for HTC Vive. Notable titles on other platforms include “Aven Colony”, “HIVESWAP”, “World of Lexica”, “Daniel Tiger: Stop and Go Potty”, “Baker Street Experience” and “Pugmire”.
She has served on the boards and committees for a variety of organizations including the Puppetry Guild of Pittsburgh, Great Lake Film Association, PARSEC, Pittsburgh Savoyards, GANG (Game Audio Network Guild), IASIG (Interactive Audio Special Interest Group), GVAC (G.A.N.G. Voice Actors Coalition) and the IGDA SIG VAMR (Virtual, Augmented, and Mixed Reality SIG). She has been a video game judge for Spillprisen, IGF, and Indiecade, an animation and script judge for the GLFA, IGDA Boardgames Competition, and reviewer for Focal Press. Bonnie has also been an active, panelist, presenter, and mentor at variety of events events including but not limited to AES, MAGfest, ECGC, AWE, GameSoundCon, Confluence, and GDC.
Enough verbage, Bonnie admits she is not the best at writing bios… learn more at her better organized and up-to-date personal website www.BlackCatBonifide.com